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NPC Generator

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Advanced [show]


Simon Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears just a grey suit. Beneath his clothing is a huge mess of scar tissue. He wears his red hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: Simon is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a necromancer, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Depressed, Lazy. Bonds: Slave, Mentor, Adventurer. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Simon Cornish, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. A delicate silver chain set with a tourmaline (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Gilbert Shelby, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a deerstalker hat to hide his balding. He has green eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business; and to be a miner again

Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Shelby, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)16 (+3) 14 (+2)7 (-2)
Skills Performance +0, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Holy water.


Social Check DCs


Hunter Deighton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a worn and beaten armor. His silver hair is long and unkept. He has gleaming, smiling gray eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and to reunite with his old friends

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Hunter Deighton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)18 (+4) 9 (-1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Celestial, Orc, Elven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Don Trollope, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is silver and very short. His eyes are blue and beady.

Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Slave, Rich. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Don Trollope, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Charles Marlee, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a fine chain shirt which he covers with green colored cloaks and clothing. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away.

Ideals: Disciplined. Bonds: Attractive, Enemies, Military. Occupation: Performer

Voice: Stutters

Attributes [hide]

Charles Marlee, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)10 (+0) 12 (+1)6 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp.


Social Check DCs

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