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NPC Generator

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Advanced [show]


Aldous Hadlee, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light black in addition to tight pants. He has a small bristly mustache and wavy white hair. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Bookbinder, but he was a colossal failure. He has drifted from career to career and currently works as a Locksmith.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Adventurer, Military. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Aldous Hadlee, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)13 (+1) 16 (+3)10 (+0)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Charles Gladstone, Male Human [Permalink]

Personal [hide]

Description: This southern man wears very tight pants and wife beaters, though occasionally he sports a red coat. His clothes are grease stained in places. He has a long red beard with little hanging trinkets. His amber eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: He wants to get laid.

Ideals: Disciplined. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Charles Gladstone, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)11 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Anthony Tatum, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His auburn hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Anthony hails from a village terrorized by drow. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by drow. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Revenge.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Slave, Enemies. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Anthony Tatum, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)14 (+2) 9 (-1)11 (+0)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Diggory Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear blue pants and tee shirts. His white hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Diggory was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father; and he is greedy

Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Rich. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Diggory Gracey, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)17 (+3) 12 (+1)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 11
Languages Common, Terran, Gnoll, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Raymond Gentry, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and money/treasure

Flaws: Ugly, Insomniac, Selfish, Fearful. Bonds: Rich. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Raymond Gentry, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 9 (-1)15 (+2)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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