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NPC Generator

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Advanced [show]


Dustin Webley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. He also has developed a complete distrust of the Beggar profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has worked as a Roofer like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Impeccable. Bonds: Job, Military, Family. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Dustin Webley, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 10 (+0)7 (-2)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Violet garnet (600 gp). Rose (80 gp). Golden yellow topaz (600 gp). 1 Minor magic item.


Social Check DCs


Kody Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown tunic with black highlights, and long white pants that bunch up around his shoes. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Body Guard. He has drifted from career to career and currently works as a Body Guard.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Joker. Flaws: Insomniac, Mundane, Fearful. Bonds: Poor, Job. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Kody Dalton, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)6 (-2) 10 (+0)15 (+2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Gold and topaz bottle stopper cork (600 gp). An abacus with copper, silver and gold markers (40 gp).


Social Check DCs


Wymar Marlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His skin is fair and his fingers are delicate and long. His tied-back hair is white. His green eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing music.

History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic. Flaws: Shy. Bonds: Mentor, Criminal record. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Wymar Marlee, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)17 (+3) 10 (+0)14 (+2)
Skills Insight +2, Investigation +5
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Gnome
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Bertram Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy white beard and wild white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them

History: Bertram was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Impulsive, Shy. Bonds: Family, Mentor. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Dayton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)17 (+3) 12 (+1)12 (+1)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 700 sp.


Social Check DCs


Chad Ridley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a deerstalker hat to cover his moderate length blonde hair. He has several tiny jet earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich eastern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: To settle down with his crush; and he is greedy

Ideals: Justice, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Has a crush. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Chad Ridley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 13 (+1)7 (-2)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Coral (70 gp). Golden yellow topaz (200 gp). Zircon (40 gp). Lapis lazuli (8 gp). 1 Minor magic item.


Social Check DCs

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