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NPC Generator

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Advanced [show]


Shane Nash, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a large blue jacket. He sports a long golden beard, and similarly colored long hair. His brown unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He feeds upon the attention of others.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a giants raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against giants.

Flaws: Disease, Shy. Bonds: Attractive, Religious, Enemies. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Shane Nash, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gerald Stanford, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Brewer profession.

History: Gerald was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Roofer soon after.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and sabotage a competitor

Ideals: Entrepeneur, Athletic. Flaws: Insomniac, Shy. Bonds: Job. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Gerald Stanford, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Kelsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a violet tunic with tan highlights, and long violet pants that bunch up around his shoes, and his gloved hand is found clutching a morningstar. His hair is blonde and curly. He has a dull look in his amber eyes.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the east his family was never financially stable. A gifted student he started as a Painter, but he got bored and became a Seamstress. He now owns his own business.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Extrovert, Joker. Flaws: Fearful. Bonds: Poor, Job. Occupation: Seamstress

Voice: Squeaky

Attributes [hide]

Norman Kelsey, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Athletics +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Lewis Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears tan trousers with blue and tan striped suspenders. He wears various colorful collared shirts. He carries with him a set of longbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is braided into rings. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and an old rival family wants him found

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Insomniac. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

Lewis Tinley, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Perception +3, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. Smoky quartz (30 gp). Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Hugh Sharps, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has white hair. He has violet eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Hugh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and to reunite with his absent mother

Flaws: Shy. Bonds: Military, Family, Job, Rich. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Hugh Sharps, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 10 (+0)14 (+2)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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