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NPC Generator

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Advanced [show]


Patrick Easton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in brown turtlenecks beneath a pastel coat with green slacks. He has a long auburn beard with little hanging trinkets. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Beggar profession.

History: He got into the Bather business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Money/treasure; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Impeccable. Bonds: Enemies, Job, Criminal record, Rich. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Patrick Easton, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)17 (+3) 14 (+2)18 (+4)
Skills Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Shane Brixton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His hair is always cut to a buzz. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.

History: Shane was born with his mother's beautiful face. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Slave, Adventurer. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Shane Brixton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)8 (-1) 16 (+3)13 (+1)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


Diggory Morton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. With bright white hair and a scraggly beard. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Diggory studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Secretive. Occupation: Sailor

Voice: French accent

Attributes [hide]

Diggory Morton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 5 (-3)8 (-1)
Skills Insight -1, Investigation +4
Senses Passive Perception 7
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. Eye agate (11 gp). 1 Average lock.


Social Check DCs


Jocelyn Clive, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tattered old clothes. He keeps his brown hair in a flapper bob. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.

History: A powerful necromancer made him what he is. He was an apprentice working in his mother's forge. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to be a engraver again

Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Jocelyn Clive, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 13 (+1)7 (-2)
Skills Intimidation +0, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Geoffrey Anderton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His right hand appears badly burned and disfigured. His black hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Geoffrey Anderton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 4 (-3)7 (-2)
Skills Investigation +2, Performance +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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