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NPC Generator

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Advanced [show]


Geoffrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears professional attire. His hair is silver and curly. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Athletic, Artistic. Flaws: Mundane, Hedonist. Bonds: Attractive. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Mitchell, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)9 (-1) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Wymar Wade, Male Human [Permalink]

Personal [hide]

Description: A 6'5" northern man, he wears a faded coat and loose pants complete with broad hat. His tied-back hair is brown. His eyes are brown and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Dyer in town.

History: He was born at the edge of vast island. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 2 years.

Motivation: To pay off his debts; and sabotage a competitor

Ideals: Joker. Bonds: Job, Nature, Adventurer, Debt. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Wymar Wade, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)16 (+3) 18 (+4)16 (+3)
Skills Intimidation +5, Religion +5
Senses Passive Perception 14
Languages Common, Gnoll, Halfling, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Miles Remington, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fitting clothing which further accentuates his frame. He wears his brown hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Cynical. Bonds: Attractive, Military, Job. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Miles Remington, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 14 (+2)10 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Terran, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Thunderstones. 4 Smokesticks. 4 Alchemist’s fire.


Social Check DCs


Don Sherwood, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his auburn hair. His gray eyes peer out from beneath his feathered black hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Don hails from a village terrorized by giants. Like his mother and his sister before him, after school he went straight into learning to become a Ruler. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: He's attracted to the PC; and sabotage a competitor

Ideals: Passionate. Bonds: Attractive, Enemies, Job, Has a crush. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Don Sherwood, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 17 (+3)13 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 13
Languages Common, Draconic, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Chrysoberyl (100 gp). Freshwater pearl (8 gp). 1 Masterwork manacles. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Randal Enfield, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Crown-heir does. His hair is short and chestnut. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.

History: Randal was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Crown-heir.

Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job

Ideals: Fighting, Professionalism. Bonds: Job, Family, Religious. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Enfield, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)14 (+2) 8 (-1)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp. Red spinel (60 gp). White opal (400 gp). Rose (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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