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NPC Generator

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Advanced [show]


Chad Skelton, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light grey in addition to tight pants, and sports empty pouches on his belt. His black hair is cut short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Disease. Bonds: Religious, Poor, Adventurer. Occupation: Courier

Voice: Breathy voice

Attributes [hide]

Chad Skelton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)16 (+3) 17 (+3)15 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 13
Languages Common, Abyssal, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Red garnet (60 gp). Banded agate (16 gp). White pearl (60 gp).


Social Check DCs


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large tan mantle and cape that has been intricately interwoven into his green robe. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: Born in the east to a Sculptor, Gunter learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: To unite with his sister; and wants to open a new tavern

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Sculptor

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Livingstone, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)11 (+0) 13 (+1)16 (+3)
Skills Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2300 sp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Banded mail.


Social Check DCs


Jocelyn Bentley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. His silver hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Jocelyn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Jocelyn's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Jocelyn and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Jocelyn Bentley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has white hair. This amber eyed northerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Since then, he has sought to make the best of life.

Motivation: An old rival family wants him found; and doesn't want to be a miller and was forced into it by his family

Ideals: Optimist. Flaws: Terse. Bonds: Military, Debt, Family. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Dumph, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)10 (+0) 9 (-1)15 (+2)
Skills Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs


Kody Adley, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His hair is blonde and very short. He has several tiny jet earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Entrepeneur, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Kody Adley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)13 (+1) 15 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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