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NPC Generator

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Advanced [show]


Shane Shipley, Male Human [Permalink]

Personal [hide]

Description: This man wears a black vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. His brown hair has been sun bleached extensively. He has hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Shane is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the north. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Joker. Flaws: Ugly. Bonds: Family, Poor, In love. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Shane Shipley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)5 (-3) 13 (+1)11 (+0)
Skills Perception +3, Religion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 4 Thunderstones. 4 Thunderstones. 2 Smokesticks.


Social Check DCs


Raymond Clare, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears yellow leather gloves, a yellow jacket, and tight pants. He wears his auburn hair up. He has gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich western family. Like his mother and his brother before him, after school he went straight into learning to become a Cartwright. He now mingles about in high society.

Motivation: Sabotage a competitor.

Ideals: Athletic, Optimist. Flaws: Forgetful. Bonds: Rich, Job. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Raymond Clare, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)10 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 18000 cp.


Social Check DCs


Gerald York, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Fighting. Flaws: Insane, Racist. Bonds: Nature, Religious, Family. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Gerald York, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 8 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Balimaar Graeme, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. He wears a broad hat to cover his moderate length silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Balimaar Graeme, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)4 (-3) 17 (+3)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1500 sp. Blue quartz (12 gp).


Social Check DCs


Alex Marston, Male Human [Permalink]

Personal [hide]

Description: This western man wears a weathered and beat up set of banded mail beneath an oversized blue coat. His clothes are grease stained in places. He wears his black hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He never wears the same outfit twice, unless he absolutely has to.

History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and wishes to resurrect an old love

Ideals: Artistic. Bonds: Poor, Immigrant, Attractive. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Alex Marston, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)9 (-1) 13 (+1)11 (+0)
Skills Arcana +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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