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NPC Generator

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Advanced [show]


Trey Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean white cloak covering his clean studded leather. He wears his black hair down. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To pay off his debts; and he's repulsed by the pc

Flaws: Sensitive, Antagonistic. Bonds: Mentor, In love, Debt. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trey Enfield, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)9 (-1) 15 (+2)10 (+0)
Skills Athletics +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Wymar Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He is muscular with a powerful set of arms. His hair, while still mostly brown, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Stoic and calm, he prefers to meditate than take action. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gifted from a young age, Wymar studied abroad. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he wants revenge against illithids

Ideals: Disciplined, Gifted. Bonds: Attractive, Adventurer, Enemies. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Livingstone, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)18 (+4) 9 (-1)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 9
Languages Common, Abyssal, Aquan, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 33000 sp.


Social Check DCs


Trey Marston, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a green armored body suit, with a simple brown line shooting up and back down. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.

History: Trey hails from a village terrorized by gnolls. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. In the meantime he has taken over work as a Tanner and occasionally as a mercenary.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Lazy. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Trey Marston, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)17 (+3) 9 (-1)12 (+1)
Skills Athletics +0, History +5
Senses Passive Perception 9
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp. 1 Hourglass.


Social Check DCs


Thomas Skelton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and dresses in collared shirts and wears a proper scarf over his head. His left hand appears badly burned and disfigured. His golden hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also is a firm believer in the manly ideal.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Sage and found it very stressful. He has worked as a Sage like his mother before him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Thomas Skelton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Gerald Deighton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly golden, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his father.

History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Disciplined, Entrepeneur. Flaws: Insane. Bonds: Nature, Rich. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Gerald Deighton, Male Human Fighter 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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