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NPC Generator

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Advanced [show]


Odo Roscoe, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He is a logical person and will generally grow upset if things defy logic and science.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to settle down with his crush

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Odo Roscoe, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 cp. 1 Masterwork Common Melee.


Social Check DCs


Odo Barclay, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a tan vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy chestnut beard and wild chestnut hair. His amber eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the south his family was never financially stable. He worked as a nervous Guard and found it very stressful. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Odo Barclay, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp. Fire opal pendant on a fine gold chain (400 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Ralf Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He wears a colorful flower in his auburn hair. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a great chef.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Ralf took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his dancing dream.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Joker, Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Ralf Chester, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


William Clinton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears skinny pants and wears a tan and brown robe with the hood down. His brown hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his old friends.

Ideals: Disciplined, Artistic, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

William Clinton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)17 (+3) 13 (+1)12 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Alexandre Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries axes. His white hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Alexandre would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Jeweler for hire.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Military, Job. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Alexandre Cholmondeley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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