Hunter Cason, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears professional attire. His red hair has been sun bleached extensively. His eyes are gray.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Flattery will make him almost putty in your hands.
History: The child of western immigrants he idolized his mother. He moved from fad to fad and when he turned 15 he discovered dancing. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and he desires power and/or immortality
Ideals: Opinionated, Artistic. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 3 Tanglefoot bags. 1 Everburning torch. 2 Alchemist’s fire.
Diggory Thornton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. He has moderate length silver hair. He has gleaming, smiling amber eyes.
Personality: He has always had a great fascination with Human culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a plains tribe. After coming to the age of reason, Diggory took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people.
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Military, Nature. Occupation: Seamstress
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp.
Kyle Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a black collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His long red hair reaches down to his waist. His blue eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the south to a Guard, Kyle learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He now spends his time doing works of charity.
Motivation: Expand his business; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Job, Religious. Occupation: Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Ernest Elton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears brown cloth garments or leather armor. His hair, while still mostly black, has prominent grey streaks. His hazel eyes dart from person to person.
Personality: Eccentric and domineering, Ernest will drive conversation. He also hits on women, regardless of circumstances.
History: Born in the east to a Dilettante, Ernest learned a great deal about his father's area of expertise. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Extrovert. Bonds: Attractive, Has a crush, Job, Family. Occupation: Dilettante
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp.
John Harper, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the east, certain he would find work there.
Motivation: He feels kind of lost in life; and to find somewhere to settle down
Flaws: Depressed, Shy, Mundane. Bonds: Rich, Immigrant. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2800 sp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!