Kassoon

NPC Generator

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Advanced [show]


Simon Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries maces. He keeps his long auburn hair kept up in a rat tail. His eyes are a pleasant blue.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Fighting, Disciplined, Logical. Bonds: Family, Mentor. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Simon Shipley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Peter Shelly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He wears his blonde hair up. His eyes are gray and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Peter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: To be a Sage again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Emotional, Insomniac. Bonds: Slave, Job. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Peter Shelly, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 16 (+3)6 (-2)
Skills Intimidation +0, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Tickle, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses in red turtlenecks beneath a white coat with black slacks. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can't help but pocket interesting objects he comes across

History: Born in the west his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered music. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Artistic. Flaws: Emotional. Bonds: Criminal record, Poor. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Alexandre Tickle, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)9 (-1) 4 (-3)11 (+0)
Skills Athletics +2, Religion +1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Kody Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a red and pastel handkerchief worn on his left side. His moppish golden hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When he was but 7 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and he is greedy

Ideals: Persistence, Optimist. Bonds: Attractive, Immigrant, Rich, Family. Occupation: Seamstress

Voice: Scottish accent

Attributes [hide]

Kody Hackney, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Ernest Badger, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His auburn hair is kept up in a ponytail inside a deerstalker hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful necromancer made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Apothecary soon after.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Ernest Badger, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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