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NPC Generator

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Advanced [show]


Ralf Trowbridge, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this eastern man is dressed in earthy colors with a tan and black handkerchief worn on his left side. His golden hair is greasy and uncared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the east. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Ralf was born in the east. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often.

Ideals: Athletic, Pacifist, Persistence. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Ralf Trowbridge, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 7 (-2)14 (+2)
Skills Animal Handling +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Abyssal, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Alexandre Berkeley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and is renowned for his bright blue suits and hats. His head has been shaved. He has gray eyes and a blue hat with a black feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Extrovert, Logical. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Alexandre Berkeley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 5 (-3)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 80 pp.


Social Check DCs


Trey Royal, Male Human [Permalink]

Personal [hide]

Description: This northern man is typically in his Painter uniform. His clothes are grease stained in places. His hair is always cut to a buzz. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Painter, Trey learned a great deal about his father's area of expertise. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Bonds: Job, Poor, Immigrant, Enemies. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Trey Royal, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 12 (+1)18 (+4)
Skills Deception +6, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kody Harlow, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan coat over a blue low-cut shirt, and a small hat upon his head. He has a penchant for wearing a ring with an oversized topaz on his right hand. His tied-back hair is red. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He is obsessed with a lost civilization.

History: Kody was born with his father's beautiful face. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: To be a Spy again; and a need for knowledge about a nearby landmark

Bonds: Rich, Attractive, Job, Adventurer, Debt. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Kody Harlow, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Manfred Cornish, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He usually wears his red robe and has his mace always slung over his shoulder. He has a hunchback. He has moderate length golden hair. His hazel eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Cornish, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 500 gp.


Social Check DCs

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