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Advanced [show]


Guy Alston, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear, and he perpetually has his ceremonial dagger ready. He wears his chestnut hair up in a very large beehive style do. He is baby faced.

Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Shy, Disease, Insomniac. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Alston, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 12 (+1)10 (+0)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Masterwork Light wooden shield.


Social Check DCs


Geoffrey Marston, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tattered old clothes. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Criminal record, Nature. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Geoffrey Marston, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)15 (+2) 4 (-3)9 (-1)
Skills Animal Handling -1, Intimidation +1
Senses Passive Perception 7
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Richard Graham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Bookbinder does. His silver hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the south. He helped his mother out around the business and became quite the natural. He struck the Bookbinder job and began his own company from there.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy, Selfish. Bonds: Job, Poor. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

Richard Graham, Male Human Fighter 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)13 (+1) 10 (+0)8 (-1)
Skills Perception +3, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Malachite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Marleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears grey painted combat armor at almost all times. He has styled his white hair well, parting it to the right. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy, self-centered, vain, and jealous.

History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Farmer

Voice: Squeaky

Attributes [hide]

Anselm Marleigh, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Hubert Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with violet stripes complete with hood. His hair is greying and his face has many wrinkles. He has green eyes and a tan hat with a violet feather.

Personality: He loves telling others what to do and how they should feel about things. He has all his life been fascinated with dancing.

History: He was born on a small isolated farm. Hubert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted divine powers by his dying brother.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Opinionated, Artistic, Gifted. Bonds: Nature, Debt. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Hubert Kendall, Male Human Fighter 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 16 (+3)10 (+0)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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