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NPC Generator

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Advanced [show]


Henry Hale, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his silver hair to look like a famous performer. His blue eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Sculptor business at a young age. His childhood dream was to be a Roofer, but he was a colossal failure. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Enemies, Family. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Henry Hale, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 14 (+2)8 (-1)
Skills Athletics +1, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gunter Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Bounty Hunter uniform, and carries greataxes. He has done his best to style his black hair to look like a famous performer. His brown unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Bounty Hunter like his father before him.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Gunter Thackeray, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 42 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)10 (+0) 13 (+1)8 (-1)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gerald Shirley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His chestnut hair, when down, is lengthy. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Forgetful. Bonds: Military, Enemies. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Gerald Shirley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Frederick Winthrop, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Bounty Hunter. He has dyed his greying red hair a little too much giving a sharp red color. His ears are large.

Personality: Eccentric and domineering, Frederick will drive conversation. Energy wise he seems alert and responsive.

History: He was born in the south, but his parents moved at a very young age to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and sabotage a competitor

Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Frederick Winthrop, Male Human Fighter 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)16 (+3) 15 (+2)10 (+0)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Cory Clapham, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses like a well dressed Glassblower does. His clothes are grease stained in places. He has moderate length red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He feeds upon the attention of others.

History: Cory was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Glassblower for hire.

Motivation: To be a Actor again; and further expansion of business

Ideals: Opinionated. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Cory Clapham, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 6000 cp.


Social Check DCs

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