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NPC Generator

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Advanced [show]


Guy Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He carries with him a set of ceremonial daggers on his belt, each one with a aquamarine on the hilt. His moppish blonde hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He plays an instrument quite well.

History: A powerful necromancer made him what he is. Cursed with unlife at a very young age, Guy has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting, Joker, Artistic. Flaws: Disease. Bonds: Mentor. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Guy Birkenhead, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: Just what you see.


Social Check DCs


Godfrey Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing the road beaten gear of a warrior. He keeps his golden hair in a flapper bob. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can't help but pocket interesting objects he comes across

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Miller, but he was a colossal failure. He has achieved small success as a Assassin.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Bonds: Adventurer, Criminal record, Military, Job. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Godfrey Palomarez, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)10 (+0) 16 (+3)17 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. 3 Tanglefoot bags. 2 Thunderstones.


Social Check DCs


Cory Leighton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue shirt with thin green vertical stripes and tan pants. His moppish chestnut hair is in a traditional bowl cut. His gray eyes have a joyful gleam in them most of the time.

Personality: This man loves poetry and to teach people poetry more than just about anything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the north his family was never financially stable. He has had some formal poetry training, and achieved minor success. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and a deep hatred of illithids

Ideals: Artistic, Philantrophist, Impeccable. Bonds: Enemies, Poor. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Cory Leighton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Gilbert Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple blue line shooting up and back down. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. He has moderate length blonde hair. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born a particularly ugly child, much to the horror of his parents. Gilbert was born on a far southern plains where he grew up under the tutelage of his father, an expert Fletcher. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved.

Ideals: Justice, Optimist. Flaws: Ugly, Disease. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Gilbert Snape, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 15 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. A roughly beaten golden orb (150 gp).


Social Check DCs


Don Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy grey pantaloons and a red scarf. He keeps his golden hair in a flapper bob. His eyes are green and beady.

Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his mother.

History: Don was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has achieved small success as a Marshal.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Job. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Don Middleton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Violet garnet (200 gp). 1 Masterwork Common Melee.


Social Check DCs

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