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NPC Generator

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Advanced [show]


Bertram Charlton, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he wears a tan armored body suit, with a simple blue line shooting up and back down. He is bald on top and has large chestnut tufts of hair around his ears. His ears are large.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: Gifted from a young age, Bertram studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Pacifist, Gifted. Flaws: Ugly, Racist. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Bertram Charlton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)15 (+2) 9 (-1)10 (+0)
Skills Investigation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Robert Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his brown hair up. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He works hard and plays hard.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and wants to work out more often

Ideals: Athletic. Flaws: Hedonist. Bonds: Rich, Attractive, Adventurer. Occupation: Junk Dealer

Voice: Sighs a lot, exhausted

Attributes [hide]

Robert Chatham, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)7 (-2) 13 (+1)11 (+0)
Skills History +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Wymar Milton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is always cut to a buzz. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments

History: He was born in the west, but his parents moved at a very young age to the north. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He now spends his time doing works of charity.

Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Gifted, Philantrophist. Bonds: Job, Immigrant, Enemies. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Wymar Milton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 17 (+3)12 (+1) 8 (-1)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 7000 cp. Rose (30 gp). Lapis lazuli (4 gp). Chalcedony (30 gp).


Social Check DCs


Frederick Tindall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple pastel robe with green stripes complete with hood. His chestnut hair is thinning but still full. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north. Frederick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to get laid

Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Frederick Tindall, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 10 (+0)14 (+2)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerald Rowley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized blue coat. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Gerald will drive conversation. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: When he was but 6 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Human compassion.

Ideals: Extrovert, Artistic. Bonds: Poor, Immigrant. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Gerald Rowley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Minor magic item.


Social Check DCs

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