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Advanced [show]


William Harlow, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a simple green robe with grey stripes complete with hood. His skin is also unnaturally pale. He has white hair. His brown eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Ploughman business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. Now he works as a painting tutor during his time off.

Motivation: Sabotage a competitor.

Ideals: Logical, Artistic. Flaws: Ugly, Sensitive. Bonds: Job. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

William Harlow, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Alexandre Blythe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. His childhood dream was to be a Shepherd, but he was a colossal failure. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Optimist. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Alexandre Blythe, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)16 (+3) 16 (+3)11 (+0)
Skills Religion +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Orc, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Anselm Camden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large silver tufts of hair around his ears. He has gleaming, smiling violet eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Anselm Camden, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Cory Roscoe, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a violet suit, black shirt, and brown tie. He keeps his golden hair in a flapper bob. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cory took refuge in the large cave and found the beat up morningstar and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Optimist, Artistic. Bonds: Attractive, Family, Nature. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Cory Roscoe, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 200 gp.


Social Check DCs


Raymond Merton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Fisher soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Immigrant, Job, Military. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Raymond Merton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 70 pp.


Social Check DCs

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