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NPC Generator

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Advanced [show]


Everard Mori, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His moppish auburn hair is in a traditional bowl cut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Everard took refuge in the old dungeon and found the beat up rapier and armor he uses now. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Adventurer, Nature. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Everard Mori, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Breastplate. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Robert Barney, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a black poncho over his likewise colored trousers and shirt. He wears a broad hat to cover his moderate length white hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Robert was born the youngest of three triplets. After coming to the age of reason, Robert took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his sister

Ideals: Gifted, Optimist. Flaws: Shy. Bonds: Family, Job. Occupation: Bookbinder

Voice: Dark and ominous

Attributes [hide]

Robert Barney, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Miles Graeme, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a simple blue robe with white stripes complete with hood. He is tall, broad shouldered and powerfully built. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a wizard, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Debt. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Miles Graeme, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Athletics +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Sardonyx (20 gp). Red-brown spinel (40 gp).


Social Check DCs


Chad Holton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His left leg appears badly burned and disfigured. His white hair is smooth and relatively long. His eyes, though not visible through his cowl, are amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.

History: Chad was born in the north. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Ideals: Persistence. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Chad Holton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills History +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a slight overbite and is overall scrawny. His hair is auburn and very short. His eyes, though not visible through his cowl, are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of eastern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Guy's homeland. Guy decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Guy Vance, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)9 (-1) 11 (+0)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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