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NPC Generator

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Advanced [show]


Tim Sherwood, Male Human [Permalink]

Personal [hide]

Description: This southern man wears many layers of old clothing at all times. His clothes are grease stained in places. He sports a flattop hair cut. He has amber eyes and a black hat with a brown feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is compelled to act according to his religious beliefs; and he wants to get laid

Flaws: Ugly, Selfish. Bonds: Poor, Immigrant, Has a crush, Religious. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Tim Sherwood, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 12 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Wymar Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is braided into rings. He has a dull look in his blue eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He enjoys reading and quiet.

History: The child of a Sellsword, who enjoyed hunting, Wymar was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Wymar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Logical, Fighting. Bonds: Attractive, Nature, In love. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Hartford, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 14 (+2)14 (+2) 8 (-1)17 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Druidic, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Guy Graeme, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His black hair is knotted and matted. He has a dull look in his blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Guy was born the youngest of three triplets. When Guy reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his sister; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting. Flaws: Greedy. Bonds: Attractive, Family, Military. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Guy Graeme, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)17 (+3) 7 (-2)15 (+2)
Skills Acrobatics +1, Animal Handling +0
Senses Passive Perception 8
Languages Common, Giant, Abyssal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs


Bertram Melancon, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mortician does. He has a slight overbite and is overall scrawny. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His hazel eyes are passionate and lively.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a font of random trivia from the lore and stories he has discovered

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: To be a Fletcher again; and to share knowledge with the world

Ideals: Optimist, Logical, Entrepeneur. Bonds: Job. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Bertram Melancon, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Shane Royston, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a butterfly on it. He keeps his red hair in a flapper bob. His eyes are green and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Shane hails from a village terrorized by gnolls. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has built up a small fortune and can afford his own way.

Motivation: He has comitted a past crime that haunts him to this day; and someone believes him a fraud

Ideals: Artistic. Flaws: Disease. Bonds: Rich, Enemies, Criminal record. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shane Royston, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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