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NPC Generator

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Advanced [show]


Don Stapleton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Always inclined to offer people food he seems plenty friendly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Philantrophist, Optimist. Flaws: Disease. Bonds: Poor, In love. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Don Stapleton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ralf Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey armored body suit, with a simple brown line shooting up and back down. He wears a colorful flower in his silver hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is afraid of women and trembles around them

History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and he wants to get laid

Ideals: Opinionated. Flaws: Addict, Shy. Bonds: Attractive. Occupation: Laborer

Voice: Eastern European accent

Attributes [hide]

Ralf Barclay, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 12 (+1)10 (+0)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dean Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with white highlights, and long green pants that bunch up around his shoes. His tied-back hair is red. He has gleaming, smiling gray eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life; and to clean up the streets

Flaws: Depressed. Bonds: Has a crush, Mentor, Job, Guardian. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Dean Darby, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tim Redfield, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. With bright blonde hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: He got into the Bookbinder business at a young age. He worked as a nervous Bookbinder and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Bookbinder responsibilities is difficult; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Tim Redfield, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 7 (-2)8 (-1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Bentham, Male Human [Permalink]

Personal [hide]

Description: This eastern man is wearing a long, black cloak. His clothes are grease stained in places. He keeps his auburn hair in a flapper bob. His eyes, though not visible through his cowl, are green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his mother.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Raymond began to lead the lost caravan. He left for the east, certain he would find work there.

Motivation: Revenge; and he wants revenge against gnolls

Ideals: Justice, Entrepeneur. Bonds: Poor, Immigrant, Military, Enemies. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Raymond Bentham, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1600 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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