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NPC Generator

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Advanced [show]


Tim Royston, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a top hat to cover his moderate length red hair. He has a tattooed face.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Tim took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 7 years later his spouse died after the birth of his son. Heartbroken, Tim never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Entrepeneur, Gifted. Bonds: Adventurer, Enemies, In love. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Tim Royston, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Everard Middleton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not trust anyone and sleeps with one eye open.

History: Everard hails from a village terrorized by drow. In his 12th year, his parents were killed by a drow raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants revenge against drow; and a rival would like him out of the picture

Flaws: Ugly, Insomniac. Bonds: Criminal record, Enemies. Occupation: Soapmaker

Voice: Switch between two voices

Attributes [hide]

Everard Middleton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 5 (-3)17 (+3) 8 (-1)11 (+0)
Skills Deception +2, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Odo Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear grey tank tops with white pants. His wide-brimmed hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He works hard and plays hard.

History: Odo was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: To reunite with his absent father; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Family. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Odo Ramsey, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)10 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Lance Stanley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His hair is long and brown with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Ugly, Secretive. Bonds: Rich, Job, Mentor, Adventurer. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Stanley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


John Hartford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a robe, a symbol of the sun god around his neck, and a shield on his belt. He is an epitome of beauty. His white hair is lengthy. His amber eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in a small plains village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Opinionated. Bonds: Attractive, Religious, Nature. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

John Hartford, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)17 (+3) 14 (+2)7 (-2)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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