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NPC Generator

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Advanced [show]


Adelard Graeme, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Tanner uniform. His white hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Tanner, Adelard learned a great deal about his father's area of expertise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Passionate, Fighting, Gifted. Bonds: Job. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Adelard Graeme, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Roger Hale, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in grey turtlenecks beneath a yellow coat with green slacks. His brown hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Roger's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Roger Hale, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Eye agate (7 gp). Banded agate (7 gp). Lapis lazuli (7 gp). 1 Bullseye lantern.


Social Check DCs


Everard Landon, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He has wavy silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Guardian, Adventurer. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Everard Landon, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Clerebold Tenley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Clerebold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Clerebold. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Flaws: Ugly. Bonds: Poor, Adventurer, Criminal record, Job, Family. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Clerebold Tenley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)17 (+3) 13 (+1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Draconic, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


William Kensley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has styled his white hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments

History: He got into the Bowyer business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Opinionated, Gifted. Bonds: Attractive, Job, Immigrant, Family. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

William Kensley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 11 (+0)8 (-1)
Skills Deception +1, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Red-brown spinel (150 gp). Rock crystal (40 gp). 1 Everburning torch.


Social Check DCs

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