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NPC Generator

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Advanced [show]


Kody Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a robe, a symbol of death around his neck, and a hand crossbow on his belt, and his gloved hand is found clutching a hand crossbow. His small hat is riddled with cuts and holes. His blue unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Kody embodies much of what other species detest in the Humans. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Glassblower father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic, Impulsive. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Kody Bradshaw, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Simon Emsworth, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of his god around his neck, and a longbow on his belt. His hair is long and blonde with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Simon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Ideals: Fighting, Impeccable. Bonds: Attractive, Adventurer, Rich. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Simon Emsworth, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Violet garnet (600 gp).


Social Check DCs


Gilbert Rodney, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is constantly adorned with expensive silk clothing, often dyed in bright violet and red, and wears rings and necklaces with large, colorful gems. He has a hunchback. His golden hair is still thick. His amber eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful wizard made him what he is. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Insane, Shy, Disease. Bonds: Rich, Mentor. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Rodney, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)7 (-2) 16 (+3)16 (+3)
Skills Deception +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gunter Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Actor uniform. His tied-back hair is brown. His ears are large.

Personality: He loves telling others what to do and how they should feel about things. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gunter was raised in a hard working conservative environment. His childhood dream was to be a Unemployed, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Gunter Barclay, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)9 (-1) 9 (-1)13 (+1)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp. Hematite (6 gp). Pink pearl (60 gp).


Social Check DCs


Reynard Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large yellow mantle and cape that has been intricately interwoven into his grey robe. His blonde hair, when down, is lengthy. He has gleaming, smiling brown eyes.

Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job

Ideals: Extrovert, Impeccable. Bonds: Rich, Mentor, Job. Occupation: Seamstress

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reynard Garrick, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 8 (-1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp. 1 Bullseye lantern.


Social Check DCs

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