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Advanced [show]


Cory Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright red suits and hats. With a patchy auburn beard and wild auburn hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. In his 18th year, his parents were killed by a orcs raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Cory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: A deep hatred of orcs.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant, Enemies. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Cory Thackeray, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)8 (-1) 8 (-1)14 (+2)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Clerebold Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man dresses in black turtlenecks beneath a green coat with brown slacks. He has a penchant for wearing a ring with an oversized amber on his left hand. His blonde hair is cut short with large spiked bangs in the front. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. When Clerebold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Adventurer, Military. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Clerebold Lindsey, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)8 (-1) 17 (+3)10 (+0)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 17000 cp.


Social Check DCs


Lance Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, grey cloak. He wears his auburn hair down. His face is covered beneath a completely black helmet.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Lance was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Optimist. Bonds: Rich, Family, Criminal record. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Atherton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a yellow scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His silver hair is long and unkept. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Aldous studied abroad. After coming to the age of reason, Aldous took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Aldous Van Es, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)8 (-1) 5 (-3)9 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Tiger eye turquoise (11 gp). 1 Masterwork Musical instrument.


Social Check DCs


Drogo Whitby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears black painted combat armor at almost all times, and his gloved hand is found clutching a axe. His auburn hair is long and unkept. His brown eyes lackadaisically let the world flow into them.

Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He has had some formal writing training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Drogo Whitby, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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