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NPC Generator

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Advanced [show]


Arnold Brady, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His head has been shaved. His brown eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Apothecary and found it very stressful. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Arnold Brady, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Kyle Carlyle, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a axe. His chestnut hair, when down, is lengthy. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is frequently practicing swordplay.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: He's in love; and he would like to get married and retire

Ideals: Artistic. Bonds: Military, Nature, Family, Has a crush. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Kyle Carlyle, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)14 (+2) 17 (+3)12 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Hematite (11 gp). Moonstone (50 gp). Bloodstone (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Miles Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy red hair. He is baby faced.

Personality: Miles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Miles Cholmondeley, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)17 (+3) 10 (+0)6 (-2)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Orc, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Don Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat, and he perpetually has his sword ready. His Stetson hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 79. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted druidic powers by his dying brother.

Motivation: To protect his home; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Don Yardley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)11 (+0) 10 (+0)7 (-2)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Norman Hayhurst, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy auburn hair. His violet eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Norman hails from a village terrorized by dire rats. In his 10th year, his parents were killed by a dire rats raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of dire rats; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Stylist

Voice: Voice breaks

Attributes [hide]

Norman Hayhurst, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)17 (+3) 10 (+0)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 10
Languages Common, Giant, Halfling, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Violet garnet (200 gp). 2 Antitoxin. 1 Everburning torch. 1 Everburning torch.


Social Check DCs

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