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Advanced [show]


Hunter Ramsey, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a pastel shirt with thin black vertical stripes and brown pants. He has white hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was always a brilliant, if unscrupulous mind. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up axe and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Nature, In love. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Hunter Ramsey, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Solomon Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and a wedding ring on his right hand. He is bald on top and has large white tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: In love, Job. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Solomon Ainsworth, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Heward Wentworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears black trousers with brown and blue striped suspenders. He wears various colorful collared shirts. He is bald on top and has large brown tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Heward's mother didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Mundane, Antagonistic. Bonds: Criminal record. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Heward Wentworth, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Animal Handling +1, Religion +5
Senses Passive Perception 9
Languages Common, Auran, Giant, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Magnifying glass. 1 Spyglass. 1 Silver holy symbol.


Social Check DCs


William Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear brown tank tops with violet pants. His silver hair is heavily combed to the left. His fierce amber eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business.

Ideals: Athletic, Optimist. Bonds: Job, Poor, Nature. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

William Beckwith, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Gold and topaz bottle stopper cork (600 gp). Gold and topaz bottle stopper cork (600 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Arnold Kimberly, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. His red hair is singed and shortened. His eyes are brown.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice, Extrovert. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Arnold Kimberly, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 9000 cp.


Social Check DCs

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