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NPC Generator

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Advanced [show]


Chad Byron, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He typically wears a sleeveless long coat of deep violet leather and dull green iron scale mail, marred by sweets. He wears a top hat to hide his balding. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Chad was born in the south. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He has achieved small success as a Engraver.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Chad Byron, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 80 pp. Carved bone or ivory statuette (10 gp).


Social Check DCs


Frederick Gyula, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean green cloak covering his clean studded leather. His hair is long and blonde with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His hazel eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. His necromantic abilities were realized during a raid on his village. He has achieved small success as a Sellsword.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and human compassion

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Job, Immigrant. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Frederick Gyula, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)7 (-2) 14 (+2)11 (+0)
Skills Investigation +0, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ernest Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His brown hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: Retire the richest man in the south.

Ideals: Gifted, Entrepeneur. Flaws: Insomniac, Shy. Bonds: Family. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Ernest Hayhurst, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Athletics +0, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. Chrysoberyl (90 gp). Obsidian (9 gp). Onyx (40 gp). Chrysoberyl (90 gp). 1 Minor magic item.


Social Check DCs


Trym Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His silver hair is braided into rings. He has a dull look in his hazel eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He feels threatened by others.

Ideals: Logical. Flaws: Fearful. Bonds: Rich, Attractive, Mentor. Occupation: Brewer

Voice: High pitched and raspy

Attributes [hide]

Trym Allerton, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)10 (+0) 12 (+1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Gerard Royal, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black tunic with grey highlights, and long brown pants that bunch up around his shoes. His brown hair is smooth and relatively long. His hazel eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Unemployed, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Philantrophist, Joker. Flaws: Ugly, Insane. Bonds: Poor, Family. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Gerard Royal, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 15 (+2)11 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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