Odo Alby, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a robe, a symbol of the sun god around his neck, and a shield on his belt. Beneath his clothing is a huge mess of scar tissue. His brown hair is cut short with large spiked bangs in the front. His gray eyes are passionate and lively.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.
History: Odo hails from a village terrorized by illithids. After coming to the age of reason, Odo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Slave, Enemies. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Citrine (40 gp). Deep blue spinel (1200 gp).
Clerebold Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has a small bristly mustache and wavy auburn hair. This amber eyed westerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Clerebold studied abroad. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. He struck the Courier job and began his own company from there.
Motivation: Find a way to reverse the transformation of his sister; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Job, Family. Occupation: Courier
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 36000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Lewis Camden, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears many layers of old clothing at all times. He wears his brown hair up in a very large beehive style do. His amber unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. A freak accident while working with his Farmer father left him crippled. He has worked as a Armorer like his father before him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Job, Adventurer. Occupation: Armorer
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Robert Merton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is silver and curly. His eyes, though not visible through his cowl, are violet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His druidic abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Disciplined, Gifted, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Farmer
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Darkwood Shield.
Balimaar Sutherland, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears violet trousers with yellow and red striped suspenders. He wears various colorful collared shirts. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise amber. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Layabout for the past few years.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Job, Nature. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
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