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NPC Generator

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Advanced [show]


Odo Quinton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is an amazing painter.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He'd like to take his coworkers down a peg; and revenge

Ideals: Gifted. Bonds: Enemies, Poor, Military, Job. Occupation: Farmer

Voice: Eastern European accent

Attributes [hide]

Odo Quinton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hubert Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan tunic with violet highlights, and long white pants that bunch up around his shoes. He has wavy blonde hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Hubert will drive conversation. When he's not drinking or sleeping the drinks off, he's doing music.

History: The child of southern immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Artistic. Bonds: Immigrant, Religious, Job. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Hubert Nash, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Star rose quartz (80 gp). Golden pearl (140 gp). Pink pearl (140 gp).


Social Check DCs


Percival Marston, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries a battered crossbow and tarnished dagger as well. He wears his blonde hair up. His green eyes peer out from beneath his broad blue hat.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a mountains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Nature, Job, Rich. Occupation: Herbalist

Voice: Hard of hearing, loud

Attributes [hide]

Percival Marston, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Hallewell, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear yellow clothing when he does not wear armor. He is an epitome of beauty. He has a small bristly mustache and wavy white hair. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Percival was raised in a hard working conservative environment. After coming to the age of reason, Percival took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and many drow want him driven away

Ideals: Entrepeneur, Gifted. Bonds: Attractive, Job, In love, Enemies. Occupation: Gardener

Voice: American accent

Attributes [hide]

Percival Hallewell, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 8 (-1)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large green jacket. He has a small bristly mustache and wavy brown hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Don grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Don Wellington, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)14 (+2) 14 (+2)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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