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NPC Generator

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Advanced [show]


Solomon Ashley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His long silver hair reaches down to his waist. His violet eyes peer out from beneath his small brown hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 3 years.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Solomon Ashley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


John Weston, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. He has a long white beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.

History: John lived on a farm with his father, near the main road leading to a nearby town. John was born on a far southern desert where he grew up under the tutelage of his father, an expert Architect. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Flaws: Ugly, Impulsive. Bonds: Immigrant, Family. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

John Weston, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 11 (+0)8 (-1)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp.


Social Check DCs


Aldous Barney, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He usually wears his pastel robe and has his hammer always slung over his shoulder. His auburn hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.

History: The child of northern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Aldous Barney, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 14 (+2)5 (-3)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp.


Social Check DCs


Shane Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy golden beard and wild golden hair. He has gray eyes.

Personality: Shane is depressed about a lot of things. He tends to be a nihilist. He is afraid of women and trembles around them

History: Shane hails from a village terrorized by gnolls. He married young, but lost his spouse to gnolls. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Shane was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Depressed, Shy. Bonds: Enemies. Occupation: Baker

Voice: Old thin voice

Attributes [hide]

Shane Gracey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 17 (+3)11 (+0)
Skills Athletics +3, Investigation +4
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly chestnut, has prominent grey streaks. His hazel eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Godfrey has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Hunter

Voice: High pitched and raspy

Attributes [hide]

Godfrey Beitz, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)10 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Eye agate (12 gp). Malachite (12 gp).


Social Check DCs

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