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NPC Generator

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Advanced [show]


Rolf Blankley, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he wears a tan collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a long red beard with little hanging trinkets. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: Rolf was born the youngest of three triplets. His arcane abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Family. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Rolf Blankley, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)17 (+3) 11 (+0)10 (+0)
Skills Athletics +4, Nature +5
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Gerald Compton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt. His clothes are grease stained in places. He has moderate length golden hair. He has gleaming, smiling brown eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gerald was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Gerald Compton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)8 (-1) 7 (-2)14 (+2)
Skills Acrobatics +5, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 100 gp.


Social Check DCs


Roland Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is drawn into a tight pony tail with a cross scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with lycanthropy at a very young age, Roland has worked very hard to control his curse. He has drifted from career to career and currently works as a Mayor.

Motivation: Wants to open a new tavern; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Attractive, Job. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Roland Dayton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Chad Hale, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing a long, white, dusty cloak, marred by beers. He is bald on top and has large chestnut tufts of hair around his ears. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich northern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Ugly, Addict, Shy. Bonds: Immigrant, Rich, Job. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Chad Hale, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)8 (-1) 11 (+0)9 (-1)
Skills Deception +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Shane Dryden, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses well, typically a more casual-formal manner. He has brown hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Shane would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Shane studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted martial powers by his dying sister.

Motivation: His religion dominates his actions.

Ideals: Gifted. Bonds: Attractive, Military, Religious. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Shane Dryden, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 14 (+2)16 (+3)
Skills Arcana +4, Stealth +3
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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