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Advanced [show]


Randal Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is lengthy and is close to two feet long. His skin is flawless and his green eyes scan people very quickly.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Emotional. Bonds: Poor, Attractive, Job, Military. Occupation: Engraver

Voice: Posh accent

Attributes [hide]

Randal Halsey, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 10 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Chad England, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, constantly wearing a black suit, pastel shirt, and brown tie. His white hair is singed and shortened. He wears large thick round spectacles.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Chad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He loathes his own lifestyle; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Depressed. Bonds: Poor, Criminal record, Military. Occupation: Detective

Voice: Sounds elderly

Attributes [hide]

Chad England, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)13 (+1) 9 (-1)6 (-2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Wymar Skelton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He wears his golden hair down. His eyes are a pleasant violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in sword use. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his religion dominates his actions

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Religious, Adventurer. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Wymar Skelton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Odo Marlowe, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he has a large grey mantle and cape that has been intricately interwoven into his brown robe. He has dyed his greying red hair a little too much giving a sharp red color. This amber eyed easterner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Odo was left his mother's suit of armor and trained in its use and care. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To end his boredom; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur. Flaws: Racist, Mundane. Bonds: Military, Criminal record. Occupation: Soapmaker

Voice: Speaks through clenched teeth

Attributes [hide]

Odo Marlowe, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common, Gnoll, Terran, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Simon Clayden, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with unlife at a very young age, Simon has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Optimist. Flaws: Fearful, Disease, Addict. Bonds: Rich, Family. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Simon Clayden, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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