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NPC Generator

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Advanced [show]


Aldous Wordsworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.

History: Aldous hails from a village terrorized by dire rats. In his 11th year, his parents were killed by a dire rats raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Flaws: Ugly, Selfish. Bonds: Adventurer, Enemies. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Aldous Wordsworth, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 16 (+3)6 (-2)
Skills Intimidation +0, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Chain shirt.


Social Check DCs


Guy Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He wears a wide-brimmed hat to hide his balding. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Guy studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the east, certain he would find work there.

Motivation: He's attracted to the PC; and wants to open a new tavern

Ideals: Gifted. Bonds: Job, Immigrant, Nature, Has a crush. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Guy Kitchur, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Alex Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He is muscular with a powerful set of arms. His hair is golden, silky, and of moderate length. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He speaks before he thinks and is too direct. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Rich, Immigrant. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Alex Jacobs, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)10 (+0) 9 (-1)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 900 sp. Star ruby (800 gp). Golden yellow topaz (800 gp). Azurite (15 gp).


Social Check DCs


Trey Rowley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. His blue unseeing eyes seem to look past you.

Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He pushes his goals aggressively. He is also a coward if confronted.

History: Trey hails from a village terrorized by giants. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Trey began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against giants; and someone believes him a fraud

Ideals: Artistic, Entrepeneur. Flaws: Disease, Fearful. Bonds: Enemies. Occupation: Farmer

Voice: Relaxed voice

Attributes [hide]

Trey Rowley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)14 (+2) 8 (-1)6 (-2)
Skills Persuasion +0, Stealth +3
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Everard Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. His eyes are likewise blue.

Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has all his life been fascinated with music.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Insane. Bonds: Poor, Adventurer, Debt. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Everard Marlowe, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)9 (-1) 6 (-2)10 (+0)
Skills Intimidation +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. White pearl (160 gp). Freshwater pearl (10 gp). Chalcedony (30 gp). 1 Bullseye lantern. 1 Simple lock.


Social Check DCs

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