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NPC Generator

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Advanced [show]


Richard Watson, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a axe. He sports a flattop hair cut. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. Richard was born on a far northern plains where he grew up under the tutelage of his mother, an expert Healer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Marry his sister to traveling adventurers; and he uses money and sex appeal to get what he needs

Bonds: Attractive, Immigrant, Rich, Adventurer, Family. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Richard Watson, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1200 sp. 1 Half-Plate.


Social Check DCs


Lewis Tinley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting brown shirt and pants. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He receives visions of the future at random moments

History: Born in the south his family was never financially stable. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Justice, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Lewis Tinley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 15 (+2)18 (+4)
Skills Deception +6, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bernard Beitz, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a robe, a symbol of luck around his neck, and a longsword on his belt. He is tall, broad shouldered and powerfully built. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bernard is combative with any and all who dare try his patience in the slightest.

History: He got into the Herbalist business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up work as a Herbalist and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To clean up the streets; and to protect his home

Ideals: Fighting, Justice. Flaws: PTSD. Bonds: Job, Guardian. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Bernard Beitz, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 17 (+3)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Bullseye lantern. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Aldous Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. He wears his chestnut hair up. His eyes, though not visible through his cowl, are amber.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Navigator in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Interpreter, but he got bored and became a Navigator. He has achieved small success as a Navigator.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Fighting, Joker. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Aldous Pinkerton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2800 sp.


Social Check DCs


Alexandre Royston, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and is wearing colorful clothing, dressed as a Beggar. His right hand appears badly burned and disfigured. He has brown hair. His fierce amber eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. During his travels, Alexandre and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alexandre discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alexandre fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his absent father; and someone believes him a fraud

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Enemies, Family. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

Alexandre Royston, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp.


Social Check DCs

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