Gerard Weld, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple tan robe with grey stripes complete with hood. His hair is brown and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.
History: Gerard was born the youngest of three triplets. His first spouse was a Cook, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and he loathes his own lifestyle
Flaws: Fearful, Depressed. Bonds: Attractive, Family. Occupation: Banker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Miles Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He keeps his red hair in a pixie cut. He has violet eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. When Miles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Bellfounder soon after.
Motivation: Sabotage a competitor; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Military. Occupation: Bellfounder
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Reynard Kensley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His hair is long and white with streaks of red, and is pulled back with small pastel clips. His beard is red, braided, and well cared for. His violet eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: When he was but 3 years old his parents immigrated from the north. Through the years after Reynard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Reynard's mother didn't care for him much, and the feeling was mutual. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp.
Geoffrey Wellington, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. His eyes, though not visible through his cowl, are brown.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.
History: Geoffrey was born with his father's beautiful face. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Geoffrey's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Ernest Beitz, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. His golden hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.
Motivation: He feels kind of lost in life; and he seems to be bored by most things
Ideals: Gifted. Flaws: Depressed, Mundane. Bonds: Attractive, Immigrant, Slave. Occupation: Bather
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Chalcedony (40 gp). Jasper (40 gp). Moonstone (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
