Kassoon

NPC Generator

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Advanced [show]


John Hampton, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man wears a robe, a symbol of strength around his neck, and a morningstar on his belt. He wears his brown hair down. He is baby faced.

Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Barrister in town.

History: Born in a small village he learned the ways of the warrior from his mother. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better village for his children.

Motivation: Further expansion of business.

Ideals: Fighting, Athletic, Gifted. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

John Hampton, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)16 (+3) 12 (+1)14 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 39000 sp.


Social Check DCs


Theobald Deighton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his auburn hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Further expansion of business.

Ideals: Opinionated. Bonds: Job, Rich, Family. Occupation: Miner

Voice: Draws out vowels

Attributes [hide]

Theobald Deighton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Coombs, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized emerald on his left hand. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He has several tiny emerald earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Rich, Military, Immigrant. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Anselm Coombs, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)9 (-1) 3 (-4)11 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 6
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lance Everly, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. He wears a broad hat to cover his moderate length silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Animals are drawn to him, and he is able to talk to them.

History: He got into the Barber business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Gifted. Flaws: Sensitive, Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Lance Everly, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norman Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries quarterstaffs. His hair, while still mostly red, has prominent grey streaks. His fierce hazel eyes like to dwell on things.

Personality: Norman wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.

History: The child of a Soapmaker, who enjoyed hunting, Norman was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Norman took refuge in the large cave and found the beat up quarterstaff and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by orcs. Norman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He wants revenge against orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Disciplined. Flaws: Selfish. Bonds: Attractive, Nature, Enemies. Occupation: Miner

Voice: Stutters

Attributes [hide]

Norman Fidget, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 700 sp.


Social Check DCs

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