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Advanced [show]


Robert Marston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears skinny pants and wears a yellow and blue robe with the hood down. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Flaws: Ugly, Addict. Bonds: Slave, Military, Immigrant. Occupation: Soapmaker

Voice: Eastern European accent

Attributes [hide]

Robert Marston, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)15 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 42000 sp.


Social Check DCs


Chad Gracey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely black suit with yellow socks and a vest with buckled shoes. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To prove his worth to the world; and he desires power and/or immortality

Ideals: Optimist. Flaws: Ugly, Insomniac, Impulsive. Bonds: Adventurer. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Chad Gracey, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Adelard Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With a patchy auburn beard and wild auburn hair. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Weaver in town.

History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Bonds: Adventurer, Job, Military, Rich. Occupation: Weaver

Voice: German accent

Attributes [hide]

Adelard Wordsworth, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Jade (60 gp). Zircon (30 gp). Amethyst (60 gp). 2 Smokesticks. 1 Antitoxin.


Social Check DCs


Bertram Coombs, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a pastel shirt with thin brown vertical stripes and tan pants. He wears a Stetson hat to cover his moderate length red hair. His thin eyebrows rest above his beady gray eyes.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Mercenary; and he would like to get married and retire

Flaws: Ugly, Hedonist. Bonds: Has a crush, Military. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Bertram Coombs, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gomory Darby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, brown cloak. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised in a plains tribe. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the south, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and to reunite with his absent mother

Flaws: Shy. Bonds: Attractive, Family, Nature, Immigrant, Adventurer. Occupation: Tanner

Voice: Spits and sputters

Attributes [hide]

Gomory Darby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 18000 cp.


Social Check DCs

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