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Drogo Bentham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his left hand. His brown hair is cut short with large spiked bangs in the front. His eyes are blue.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born to a Locksmith, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered dancing. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Passionate, Artistic. Bonds: In love, Family, Poor. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Drogo Bentham, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Brandon, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His chestnut hair is smooth and relatively long. His eyes are amber and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.

History: Drogo was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: Money/treasure; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Persistence. Flaws: Ugly, Secretive, Lazy. Bonds: Rich, Immigrant. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Brandon, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)9 (-1) 12 (+1)14 (+2)
Skills Athletics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Elton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered shortspear and tarnished sickle as well. His hair is golden and curly. His half smiles and blue eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the east to a Butcher, Alexandre learned a great deal about his mother's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He became a Butcher soon after.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Attractive, Criminal record, Job. Occupation: Butcher

Voice: Spanish accent

Attributes [hide]

Alexandre Elton, Male Human Fighter 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 14 (+2)17 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. Silver chalice with lapis lazuli gems (50 gp).


Social Check DCs


Gerard Upton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He sports brown clothing, slightly heavier than average wear. His whole body is exceptionally muscular. He has a long brown beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He never swears and excessively uses polite adverbs when speaking. Gerard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gerard was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Gerard has worked very hard to control his curse. He has achieved small success as a Gardener.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Optimist. Flaws: Disease. Bonds: Immigrant, Family, Job. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Upton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 3 (-4)14 (+2) 18 (+4)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 14
Languages Common, Infernal, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lewis Abram, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He is bristling with hidden weapons, mostly nunchakus and crossbows. His hair is chestnut and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He receives visions of the future at random moments

History: Lewis was born in the south. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He's since become an addict/alcoholic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted, Persistence. Flaws: Insomniac, Addict. Bonds: Criminal record. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Lewis Abram, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)16 (+3) 9 (-1)11 (+0)
Skills Insight +1, Investigation +5
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Red spinel (100 gp). Eye agate (13 gp).


Social Check DCs

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