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NPC Generator

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Advanced [show]


Balimaar Tickle, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His hair is short and auburn. His blue unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Cook

Voice: Italian accent

Attributes [hide]

Balimaar Tickle, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Wymar Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple green line shooting up and back down. He has a slight overbite and is overall scrawny. With bright white hair and a scraggly beard. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He would rather hide behind his crafts than deal with other people.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal poetry training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent father.

Ideals: Artistic. Flaws: Sensitive, Shy. Bonds: Poor. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Wymar Trollope, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 cp. Deep blue spinel (500 gp). Deep blue spinel (500 gp). Citrine (20 gp). 1 Breastplate.


Social Check DCs


Dustin Quinton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in an above average manner. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a blue hat with a brown feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Dustin and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Dustin Quinton, Male Human Fighter 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)13 (+1) 11 (+0)13 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Silver chalice with lapis lazuli gems (100 gp). Gold and topaz bottle stopper cork (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Aldous Royston, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western man is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His black hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Energy wise he seems alert and responsive.

History: He was born in the west. A gifted student he started as a Knight, but he got bored and became a Ruler. He has achieved small success as a Ruler.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic, Joker, Professionalism. Bonds: Rich, Immigrant, Job. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Aldous Royston, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)11 (+0) 5 (-3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerald Ramsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He carries a battered sai and tarnished longsword as well. He wears his chestnut hair up in a very large beehive style do. This green eyed easterner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: He was raised in a island tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and revenge

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Nature, Family, Enemies. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

Gerald Ramsey, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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