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NPC Generator

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Advanced [show]


Aldous Merton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in earthy colors with a black and green handkerchief worn on his right side, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: In love, Religious, Mentor. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Aldous Merton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Ignan, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Chrysoprase (50 gp).


Social Check DCs


Norman Norton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a white coat over a blue low-cut shirt, and a feathered hat upon his head. His golden hair and beard is wavy and long. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Architect, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Rich, Family. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Norman Norton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)11 (+0) 12 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp. Violet garnet (400 gp).


Social Check DCs


Cory Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright red suits and hats. With a patchy auburn beard and wild auburn hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. In his 18th year, his parents were killed by a orcs raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Cory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: A deep hatred of orcs.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant, Enemies. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Cory Thackeray, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)8 (-1) 8 (-1)14 (+2)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Clerebold Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man dresses in black turtlenecks beneath a green coat with brown slacks. He has a penchant for wearing a ring with an oversized amber on his left hand. His blonde hair is cut short with large spiked bangs in the front. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. When Clerebold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Adventurer, Military. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Clerebold Lindsey, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)8 (-1) 17 (+3)10 (+0)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 17000 cp.


Social Check DCs


Lance Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, grey cloak. He wears his auburn hair down. His face is covered beneath a completely black helmet.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Lance was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Optimist. Bonds: Rich, Family, Criminal record. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Atherton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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