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NPC Generator

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Advanced [show]


Gerard Hayes, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His black hair is cut jaggedly and amateurishly. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gerard was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Extrovert, Philantrophist. Bonds: Attractive, Family, Criminal record. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Hayes, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 8 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Manfred Allerton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of northern immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated. Bonds: Attractive, Immigrant. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Allerton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 40 pp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Geoffrey Darlington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears brown cloth garments or leather armor. His brown hair is matted, messy, and big. This hazel eyed southerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Ugly, Secretive. Bonds: Has a crush, Adventurer, Poor. Occupation: Stylist

Voice: Excited and jittery

Attributes [hide]

Geoffrey Darlington, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Lewis Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with grey highlights, and long blue pants that bunch up around his shoes, and he perpetually has his nunchaku ready. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Lewis was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Bonds: Attractive, Adventurer, Mentor, Military, Religious. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Lewis Wharton, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. He sports a flattop hair cut. His amber unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Disease, Depressed, Antagonistic. Bonds: Poor. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Ernest Birkenhead, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 2 Holy water. 3 Alchemist’s fire. 8 Acid flasks.


Social Check DCs

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