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Advanced [show]


Gunter Rutland, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a violet vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His black hair is greasy and uncared for. He has amber eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: In love, Job. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Gunter Rutland, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)17 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common, Draconic, Giant, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. Rhodochrosite (14 gp). Golden pearl (140 gp). Moss agate (14 gp).


Social Check DCs


Gilbert Atterton, Male Human [Permalink]

Personal [hide]

Description: This eastern man prefers to wear flannel. His clothes are grease stained in places. His golden hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and further expansion of business

Flaws: Hedonist. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Gilbert Atterton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)12 (+1) 15 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Guy Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Guy will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north to a Knight, Guy learned a great deal about his mother's area of expertise. His divine abilities were realized during a raid on his village. He became a Knight soon after.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert, Logical, Gifted. Bonds: Attractive, Job. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Guy Bradshaw, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)16 (+3) 15 (+2)16 (+3)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 19000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Thackeray, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Dyer does. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Dyer job and began his own company from there.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Disciplined, Pacifist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Miles Thackeray, Male Human Fighter 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Blankley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. His silver hair is thinning but still full. His eyes are blue and catlike.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Gunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure

Flaws: Ugly, Disease. Bonds: Rich, Adventurer, Religious. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Gunter Blankley, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)11 (+0) 14 (+2)11 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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