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NPC Generator

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Advanced [show]


Charles Barclay, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. He sports a long chestnut beard, and similarly colored long hair. He has gleaming, smiling hazel eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Charles hails from a village terrorized by illithids. A freak accident while working with his Junk Dealer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and he feels threatened by others

Ideals: Joker. Flaws: Fearful, Disease. Bonds: Attractive, Enemies. Occupation: Farmer

Voice: Low range voice

Attributes [hide]

Charles Barclay, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Amethyst (60 gp). Lapis lazuli (14 gp). 1 Minor magic item.


Social Check DCs


John Brent, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears just a red suit. His blonde hair is slicked back into a classic pompadour. His eyes are hazel.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To unite with his sister; and he has money and likes to spend it

Flaws: Insane, Impulsive. Bonds: Rich, Adventurer, Family. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

John Brent, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)7 (-2) 15 (+2)14 (+2)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Kyle Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is content; and he feels the way he acts is they only way to get by in the world

Ideals: Persistence, Impeccable, Justice. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Kyle Clapham, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)14 (+2) 15 (+2)8 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Balimaar Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He is bristling with hidden weapons, mostly shortspears and flails. He keeps his blonde hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and doesn't want to be a junk dealer and was forced into it by his family

Ideals: Pacifist. Bonds: Attractive, Poor, Criminal record, Family, Nature. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar Asheton, Male Human Fighter 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5

Possessions: 500 gp.


Social Check DCs


Gunter Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. He has wavy black hair. He is baby faced.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Attractive, Criminal record. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Gunter Colton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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