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NPC Generator

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Advanced [show]


Robert Compton, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. His brown hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Nature, Family. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Robert Compton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)17 (+3) 15 (+2)10 (+0)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Thomas Deighton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his silver hair well, parting it to the right. He has gray eyes and a black hat with a brown feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: Thomas hails from a village terrorized by gnolls. A gifted student he started as a Tanner, but he got bored and became a Priest. He has drifted from career to career and currently works as a Priest.

Motivation: Sabotage a competitor.

Ideals: Joker, Logical. Bonds: Attractive, Enemies, Job. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Thomas Deighton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)15 (+2) 7 (-2)8 (-1)
Skills Acrobatics +0, Athletics +3
Senses Passive Perception 8
Languages Common, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Wymar Cooper, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. His white hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: He would like to get married and retire; and he is greedy

Ideals: Optimist, Logical, Philantrophist. Bonds: Rich, Has a crush. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Wymar Cooper, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)8 (-1) 16 (+3)11 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Lance Graham, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears tattered old clothes. His left hand appears badly burned and disfigured. His hair is short and golden. His violet eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: The child of a Cartwright, who enjoyed hunting, Lance was taken on many hunting expeditions. His childhood dream was to be a Cartwright, but he was a colossal failure. He inherited the family business which he has now maintained for 2 years.

Motivation: To be a Cartwright again.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Nature. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Lance Graham, Male Human Fighter 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 13 (+1)18 (+4)
Skills Performance +7, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Reid, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He has a moderate pudge and is not very fit. His red hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His divine abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Poor. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Drogo Reid, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp. Banded agate (6 gp). Violet garnet (1200 gp). Chrysoprase (50 gp).


Social Check DCs

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