Guy Marley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Bonds: Adventurer, Criminal record, Mentor. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Chad Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries a battered spear and tarnished hammer as well. His chestnut hair is styled in orderly dreadlocks. His eyes are gray.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a very good compulsive liar and kleptomaniac.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Criminal record. Occupation: Baker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Bentham, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his left hand. His brown hair is cut short with large spiked bangs in the front. His eyes are blue.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born to a Locksmith, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered dancing. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers
Ideals: Passionate, Artistic. Bonds: In love, Family, Poor. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Drogo Brandon, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His chestnut hair is smooth and relatively long. His eyes are amber and beady.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.
History: Drogo was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.
Motivation: Money/treasure; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Persistence. Flaws: Ugly, Secretive, Lazy. Bonds: Rich, Immigrant. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Elton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered shortspear and tarnished sickle as well. His hair is golden and curly. His half smiles and blue eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in the east to a Butcher, Alexandre learned a great deal about his mother's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He became a Butcher soon after.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Attractive, Criminal record, Job. Occupation: Butcher
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp. Silver chalice with lapis lazuli gems (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
