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NPC Generator

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Thomas Marston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His white hair is knotted and matted. His ears are large.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Cook

Voice: Smooth and feminine

Attributes [hide]

Thomas Marston, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. Red spinel (110 gp). Onyx (70 gp).


Social Check DCs


Gerard Browning, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large brown jacket. He has brown hair. His face is scarred and worn.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Gerard studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He became a Mortician soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and he has comitted a past crime that haunts him to this day

Ideals: Logical, Gifted, Impeccable. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Gerard Browning, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp. Golden yellow topaz (200 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Solomon Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized amber on his right hand. He wears a colorful flower in his golden hair. His brown eyes dart from person to person.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Ploughman, Solomon learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and he uses money and sex appeal to get what he needs

Ideals: Professionalism. Bonds: Rich, Attractive, Enemies, Job. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Solomon Ainsley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)16 (+3) 18 (+4)17 (+3)
Skills Intimidation +5, Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Terran, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lance Crawford, Male Human [Permalink]

Personal [hide]

Description: A 5'5" southern man, he wears a faded coat and loose pants complete with feathered hat. His long blonde hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Wishes to resurrect an old love; and he's looking for his big break

Ideals: Justice. Flaws: Hedonist, Disease. Bonds: Adventurer, In love. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Lance Crawford, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1500 sp. 1 Darkwood Shield.


Social Check DCs


Adelard Hastings, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man wears many layers of old clothing at all times. He has done his best to style his brown hair to look like a famous performer. His eyes are green and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them

History: The child of a Carpenter, who enjoyed hunting, Adelard was taken on many hunting expeditions. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Athletic, Joker. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Adelard Hastings, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)13 (+1) 16 (+3)13 (+1)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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