Kassoon

Taking Notes Makes You Like Your Game More

Players and DMs alike take note: taking notes is important for everyone at the table. That means every player and the DM should each be taking their own notes. Why so much redundancy? Isn't one person taking notes enough? The answer is simple: taking notes actually makes you have more fun. Seriously.

Taking notes

Your memory is flawed, it's well-documented that you can't remember most events clearly, and witness testimony can be become flawed from the Misinformation Effect. So it makes sense that when you meet Grizzlebald Thalbear and he tells you the secret pass phrase to enter the thieves' guild hideout, someone should probably write that down.

It's also important for the DM to take notes. Every time you introduce a new person or place to the players, even if it's made up on the spot, you're making it real in your world. That's something your players could reasonably want to revisit in the future, and the most important job of the DM is to create a consistent framework for their players to adventure in. That's why there are rulebooks, to prevent the party wizard from declaring that their fireball deals 800d6 damage in a radius the size of the entire village. That's a violation of the Player's Handbook and the Geneva Convention.

The people and places in your world need to be consistent or else they stop existing. Players can accept almost anything, like the existence of octopus headed monsters that paralyze you with a thought before eating your brain, but they can't accept things behaving inconsistently. When you forget the name of a town and give it a new one, you're actually removing the connections in your brain to that entire town and causing it to disappear entirely over time. Keeping your maps updated and taking notes as the DM will prevent your world from falling away.

It's clear that the DM should be taking notes for their world and one of the players should be taking notes of important things, but now we come to why everyone should be taking notes. The more a memory is visited, the stronger it becomes and the stronger emotions you feel. As your emotional bond with a memory increases, the more details you recall overall. Taking and revisiting those notes makes your brain revisit those events in your D&D or tabletop campaign over and over again, allowing you to flesh out further details and create a stronger emotional bond. In essence: the more you remember your previous sessions, the funner your future ones become.

Memorable knight

Even if it's just the name of an NPC you met in that session, the memory of that person connects to all the other events that happened. So for the price of a name, you get to recall everything else. Each time you recall everything, those events become more detailed and real. Each time you revisit that place in your game, you also get to revisit and enjoy everything else that happened there. That's nostalgia, and it can make your current and future sessions more fun by creating a stronger emotional bond with your friends and the act of playing itself.

Remembering your old sessions increases your excitement and anticipation for future ones, and notes are the easiest and most reliable way to do that accurately. Take notes, all of you! Not just for the sake of your forgetful memory, but for your enjoyment as well. Each note is like a piece of gear your character carries to help in future sessions.

Need more help with your campaign? Check out all the other tools, generators, and articles: https://www.kassoon.com/dnd/

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, elijah D. maben, R., bruschkin, Bobby Marr, Vincent Drone, thea musing, Brian Nunziato, Garrett Smith, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, yoland katamari, Dave Walker, Rhonda Seiter, Alexa Hobusch, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, John Trent Dumproff, Lou Bliss, Pythor Sen, Desedent, Michael Isberg, Nat, Thomas Wilhelm, Krueger82, Irate The Pirate, Mark L, Conall Reilly, keith oneal rogers, Cam Largent, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Joline Tran, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Ben Pytlik, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Felix Schmäche, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Dylan Rintoul, KingHavok1217, Mx Charlie, Zachary Burgess-Hicks, Shazear, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Justin Stensgard, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!

Become a patron
 
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!

Login

Username:
Password:
Forgot?

Register New Account

Username:
Password:
Recovery / Patron Email (Optional):

Gift Premium

Donate