Kassoon

Trap Generator

Trap Generator




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Push Trap

A fragile porcelain orb is precariously perched on a pedestal at the end of a hallway. Strong enough vibrations can cause the orb to fall and shatter, triggering the trap that causes the wall along a narrow ledge to push out, forcing intruders off the ledge and into the pit below. There's a narrow ledge overlooking a hazard.

Effect: Targets all creatures within a 10 ft. square area, the wall pushes out along a narrow ledge, pushing targets into the pit below which deals 6 (2d10) damage.

Trigger: shatter, activates when a precariously balanced porcelain orb falls and shatters.

Countermeasures: A spell or other effect that can protect the orb from shattering, such as feather fall, will disarm the trap. A successful DC 10 Dexterity (Sleight of Hand) check will carefully remove the orb without breaking it. Disruptive effects like combat or running will vibrate the orb and cause it to fall.

Ray of Sickness Trap

This trap is activated when an intruder steps on a hidden pressure plate that releases the spell stored within the trapped object. The object is covered in arcane symbols and writing.

Effect: +6 to hit (or DC 14) against one target, Casts Ray of Sickness centered on the triggerer

Trigger: pressure plate, activates when 20 or more pounds are placed on it.

Countermeasures: A successful DC 20 Wisdom (Perception) check will spot the pressure plate, and wedging an iron spike or other object under the pressure plate prevents the trap from activating. Casting dispel magic (DC 14) on the trap will cancel the stored spell.

Destroying Traps

Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.

SubstanceAC
Cloth, paper, rope11
Crystal, glass, ice13
Wood, bone15
Stone17
Iron, steel19
Mithral21
Adamantine23
SizeHP (Fragile)HP (Resilient)
Tiny (bottle, lock)1 (1d4)3 (2d4)
Small (chest, lute)4 (1d6)13 (3d6)
Medium (barrel, chandelier)1 (1d8)11 (4d8)
Large (cart, 10x10 ft. window)4 (1d10)19 (5d10)

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