Trap Generator
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Poison Spray Trap
An enemy in disguise asks for help and leads the PCs into the trap and triggers it, which releases the spell stored within the trapped object. The object is covered in arcane symbols and writing.
Effect: +4 to hit against one target, Casts Poison Spray centered on the trigger with DC 12 (if relevant)
Trigger: enemy, an enemy in disguise asks for help.
Countermeasures: A successful DC 10 Insight check can tell that the enemy is lying. A successful DC 15 Dexterity check using thieves' tools disarms the trap.
Casting dispel magic (DC 15) on the trap will cancel the stored spell.Create Bonfire Trap
This trap has a cover constructed from material identical to the floor around it that releases the spell stored within the trapped object. The object is covered in arcane symbols and writing.
Effect: +4 to hit against one target, Casts Create Bonfire centered on the trigger with DC 12 (if relevant)
Trigger: false floor, activates when a creature steps on the false floor and drops into the trap.
Countermeasures: Once the trap is detected with a successful DC 10 Wisdom (Perception) check, an iron spike or similar object can be wedged between the cover and the surrounding floor in such a way as to prevent the cover from opening, thereby making it safe to cross. The cover can also be magically held shut using the arcane lock spell or similar magic.
Casting dispel magic (DC 15) on the trap will cancel the stored spell.Destroying Traps
Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.
Substance | AC |
---|---|
Cloth, paper, rope | 11 |
Crystal, glass, ice | 13 |
Wood, bone | 15 |
Stone | 17 |
Iron, steel | 19 |
Mithral | 21 |
Adamantine | 23 |
Size | HP (Fragile) | HP (Resilient) |
---|---|---|
Tiny (bottle, lock) | 3 (1d4) | 5 (2d4) |
Small (chest, lute) | 2 (1d6) | 9 (3d6) |
Medium (barrel, chandelier) | 8 (1d8) | 13 (4d8) |
Large (cart, 10x10 ft. window) | 8 (1d10) | 28 (5d10) |
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